﻿using UnityEngine;
using System.Collections;
namespace Room
{

    public class RCComponent
    {
        public RoomCharactor owner;

        public RCComponent(RoomCharactor owner)
        {
            this.owner = owner;
        }

        public virtual void DoStart()
        {

        }

        public virtual void DoStop()
        {

        }

        public virtual void DoResume()
        {

        }

        public virtual void DoPause()
        {

        }

        public virtual void Tick()
        {

        }

        public virtual void LateTick()
        {

        }

    }

}

